Sunday, July 20, 2008

My First Sporting News Mock Draft Results

Here's the results of my first mock draft on Sporting News:
R-Round
OP-Overall Pick
FR-Fantasy Source Ranking

R OP FR
1 Marshawn Lynch (RB, BUF) 7 7
2 Marion Barber (RB, DAL) 18 19
3 Torry Holt (WR, STL) 31 36
4 Anquan Boldin (WR, ARI) 42 46
5 Marc Bulger (QB, STL) 55 70
6 Chris Chambers (WR, SD) 66 66
7 Matt Forte (RB, CHI) 79 80
8 Reggie Brown (WR, PHI) 90 95
9 Todd Heap (TE, BAL) 103 98
10 Vernon Davis (TE, SF) 114 120
11 Matt Schaub (QB, HOU) 127 132
12 Kenny Watson (RB, CIN) 138 115
13 Justin Gage (WR, TEN) 151 136
14 Robbie Gould (K, CHI) 162 194
15 New York G (D, NYG) 175 184

Overall, I'm pleased with the depth of team in this draft. I did reach a little for a couple of picks, but did stick my strategy of getting two running backs early then focusing on my receivers. Bulger is a good pick if he's healthy for the season which wasn't the case a year ago. I wanted to take a tight end in the 10th round, and I went with Heap. I made sure to provide depth behind him, and Vernon Davis was still on the board in the next round. I normally don't like taking tight ends with back-to-back picks, but I didn't see any better value at that spot because I knew I could could get a good backup QB in the next round. I think Schaub provides a nice option and depth in case Bulger doesn't hold up. I like that a quality kicker and defense was available with my last two picks which is my normal strategy when doing live drafts. There was a run on backup running backs in Round 11 & 12, so I went with Watson at that spot because I was either going with a running back or receiver there. Gage is a guy that caught 52 passes last year, and is a depth pick for me. Overall, I think I could have a little more depth at running back, and there are questions at the quarterback spot. Other than those issues, the team is deep and I stuck with my strategy throughout the draft which is what I recommend doing.

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Saturday, July 19, 2008

What If? Sammy Baugh's 1947 season


Welcome to another entry of the What If? Fantasy Football edition. This is where I look back at a season long before fantasy football became prominent among us in our society as figure how the fantasy numbers would look if the fantasy game existed then. Today, we look back at the 1947 season for Pro Football Hall of Fame legend Sammy Baugh. I'm using the default scoring systems for Sporting News and Yahoo! to calculate the point totals.

Here's the point scale for SN(default configuration):
60 points for every touchdown
2 points for every rushing, receiving, and punt return yard gained
1 point for every kickoff return yard gained
2 points for every reception
1 point for every passing yard
-10 points for every kickoff return attempt
-45 points for lost fumble and interception
-1 point for incomplete pass

Here's the point scale for Yahoo!(default configuration):
6 points for every rushing, receiving, and return touchdown
4 points for passing touchdown
1 point for every 10 rushing and receiving yards
1 point for every 25 passing yards
2 points for every two-point conversion
-1 point for every interception
-2 points for every fumble
No points are given for receptions or return yardage in the default configuration.

Here are the stats for Sammy Baugh in 1947 and fantasy points for the SN games:
Passing yards: 2938 = 2938 points
Passing touchdowns: 25 = 1500 points
Incomplete passes: 144 = -144 points
Interceptions: 15 = -675
Rushing yards: 47 = 94 points
Rushing touchdowns: 2 = 120 points
Receptions: NA
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 8 = -360 points
Total points: 3473 points
Total points per game: 289.42
Note: Teams only played 12 games in 1947.

Here are the stats for Sammy Baugh in 1947 and fantasy points for the Yahoo! game:
Passing yards: 2938 = 117 points
Passing touchdowns: 25 = 100 points
Interceptions: 15 = -15 points
Rushing yards: 47 = 4 points
Rushing touchdowns: 2 = 12 points
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 8 = -16 points
Total points: 202 points
Total points per game: 16.83

Statistical source: pro-football reference

You look at the numbers and their not as impressive at first glance until you consider that Baugh was a tremendous all-around talent. He started one game on defense in 1947, and had played that side of the ball extensively during the earlier portion of his career in which he led the league in interceptions on one occasion. He set career highs in passing yards and rushing yards during the 1947 season in which the Redskins finished 4-8. He threw for 364 yards and five touchdowns in the opening game loss to the Philadelphia Eagles. He threw for 355 yards and six touchdowns against the Chicago Cardinals in Week 9, so he would have had fantasy owners drooling in a couple of games on the season. Also, it should be noted that the Washington Redskins was the only team in the league that year to have more passing touchdowns than interceptions which is why Baugh would have been the first quarterback taken. His accomplishments for his all-around ability landed him in the Hall of Fame in it's inaugural year in 1963.

If anyone wants to suggest a past player, then you can do so in the comments section. The only thing I ask is that the player and year be before 1990 because fantasy football wasn't as prominent then.

Past What If? posts:
Walter Payton's 1977 season
Gale Sayers' 1965 season
Eric Dickerson's 1983 season
Jim Brown's 1963 season
Dan Marino's 1984 season
Jerry Rice's 1987 season
O.J. Simpson's 1975 season
Johnny Unitas' 1959 season
Sid Luckman's 1943 season

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Friday, July 18, 2008

National Internet Basketball League

The NIBL is a simulation site for basketball fans to play. One of the owners of the site has given me permission to post about his site because he's always looking for more players. Here's a quote about why you should check this site out if you're a basketball or fantasy fan:

Kris Johnson:
"It is free, there is no limit in a league like this. What makes it stand out is that we're a player sim league, not your regular GM sim league. So you live the life of a superstar rather than the life of a GM. You go through rookie games, drafts, contract signings, player developement, point tasks to improve your player, and off-seasons. The league is quite large right now and will still like to take members."

Games are played 4-5 times a week, and compete in a simulation league. A player is created, then assigned to a team in the league. The TPE(Total Points Earned) system lets you see the progression of your created player, and that can be done weekly. The league keeps track of the games and stats throughout the season. Individual awards are given for performance such as MVP and Rookie of the Year.

Also, there's a forum for players/owners to discuss various things within the simulation game itself. You can also talk other sports on the message boards as well. The most important thing that is noted on the site is that everyone is there to have fun. The site is free to signup for and play, so give it a try if you like basketball and/or fantasy sports by clicking the link below to find out more info:

National Internet Basketball League

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Thursday, July 17, 2008

What If? Sid Luckman's 1943 season




Welcome to another entry of the What If? Fantasy Football edition. This is where I look back at a season long before fantasy football became prominent among us in our society as figure how the fantasy numbers would look if the fantasy game existed then. Today, we look back at the 1943 season for Pro Football Hall of Famer Sid Luckman. I'm using the default scoring systems for Sporting News and Yahoo! to calculate the point totals.

Here's the point scale for SN(default configuration):
60 points for every touchdown
2 points for every rushing, receiving, and punt return yard gained
1 point for every kickoff return yard gained
2 points for every reception
1 point for every passing yard
-10 points for every kickoff return attempt
-45 points for lost fumble and interception
-1 point for incomplete pass

Here's the point scale for Yahoo!(default configuration):
6 points for every rushing, receiving, and return touchdown
4 points for passing touchdown
1 point for every 10 rushing and receiving yards
1 point for every 25 passing yards
2 points for every two-point conversion
-1 point for every interception
-2 points for every fumble
No points are given for receptions or return yardage in the default configuration.

Here are the stats for Sid Luckman in 1943 and fantasy points for the SN games:
Passing yards: 2194 = 2194 points
Passing touchdowns: 28 = 1680 points
Incomplete passes: 92 = -92 points
Interceptions: 12 = -540
Rushing yards: -40 = -80 points
Rushing touchdowns: 1 = 60 points
Receptions: NA
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 0 = 0 points
Total points: 3222 points
Total points per game: 322.20
Note: Luckman only played 10 of 12 games in 1943.

Here are the stats for Sid Luckman in 1943 and fantasy points for the Yahoo! game:
Passing yards: 2194 = 87 points
Passing touchdowns: 28 = 112 points
Interceptions: 12 = -13 points
Rushing yards: -40 = -4 points
Rushing touchdowns: 1 = 6 points
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 0 = 0 points
Total points: 188 points
Total points per game: 18.8
Note: Luckman only played 10 of 12 games in 1943.

Statistical source: pro-football reference

Luckman had his best season in 1943 as he quarterbacked the Chicago Bears to their third NFL Championship in four years. Besides Sammy Baugh of Washington, Luckman was the only other player that would have been coveted by fantasy owners during the 1940s. He threw for five touchdowns in the NFL Championship Game as he outdueled Baugh in a 41-21 victory for the Bears, so he would have been money in the fantasy playoffs edition. The highlight of this season came during a game against the New York Giants in which every fantasy owner would have wanted him on November 14, 1943. Have a look at the passing stats and fantasy points for the SN game:

Passing yards: 433 = 433 points
Passing touchdowns: 7 = 420 points
Incomplete passes: 11 = -11 points
Interceptions: 1 = -45 points
Total points: 797 points
Note: I could not locate complete rushing stats for Luckman during that game, but the Bears as a team had 194 yards on the ground that day so it's possible his point total exceeed 800 points. Luckman set a record for touchdown passes in a game on that November day.

During the storied history of the Chicago Bears franchise, Luckman remains the only full-time quarterback from that team to make it into the Hall of Fame(George Blanda played part-time as QB for the Bears and other teams). Luckman also had four interceptions on defense during the season, and actually returned one for a touchdown the year before. Luckman played 12 years in the NFL(all with the Bears), and led the team to four NFL Championships(1940-41, 1943, 1946). His efforts, leadership, and performance earned him induction into the Pro Football Hall of Fame in 1965.

If anyone wants to suggest a past player, then you can do so in the comments section. The only thing I ask is that the player and year be before 1990 because fantasy football wasn't as prominent then.

Past What If? posts:
Walter Payton's 1977 season
Gale Sayers' 1965 season
Eric Dickerson's 1983 season
Jim Brown's 1963 season
Dan Marino's 1984 season
Jerry Rice's 1987 season
O.J. Simpson's 1975 season
Johnny Unitas' 1959 season

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Wednesday, July 16, 2008

Fantasy Wrestling History

In 2004, World Wrestling Entertainment(WWE) began it's own fantasy wrestling game on-line. The game featured superstars throughout the promotion that were selected as part of team in which points were accumulated based how they did in storylines. However, the roots of fantasy wrestling actually date back to wrestling boom of the 1980s.

Also known as E-Wrestling, the game reached popularity in the mid-1980s in the form of play-by-mail. The genre-based and statistical game are set in professional wrestling companies that have several variations of play. Transmission is the most popular way the game is played which is either by face-to-face, postal mail, e-mail, websites, or message boards. The storylines are determined by either roleplay, angles, strategy, and statistical use. Rosters are either made up of "real" wrestlers or original characters created by an owning player or another owner.

In the 1990s, the internet made it easier to play the game because of communicating by e-mail, the message boards, or on another website. The internet allowed websites and other communities to reach a wider audience which saw an enormous increase in game-play.

The term E-Wrestling came to be after the advent of e-mail. Players, also commonly known as handlers, creates characters or used "real" wrestlers in which they manage their entire career in the fictional promotion known as the E-Federation. The handler would send a created wrestling move that often determined the success of the wrestler in which they would mail to an adjudicator who then made the decision of the outcome of the moves sent to him. After the internet evolved, handlers would communicate their moves on-line with the decision coming down to the adjudicator.

After the WWE launched it's own fantasy game in 2004, they started to send out letters to those who used names or close variations to the WWE superstars. The game is no longer available to play on their site.

More information about E-Wrestling can be found here:

E-Wrestling Encyclopedia

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Monday, July 14, 2008

What If? Johnny Unitas' 1959 Season


Welcome to another entry of the What If? Fantasy Football edition. This is where I look back at a season long before fantasy football became prominent among us in our society as figure how the fantasy numbers would look if the fantasy game existed then. Today, we look back at the 1959 season for Pro Football Hall of Fame legend Johnny Unitas. I'm using the default scoring systems for Sporting News and Yahoo! to calculate the point totals.

Here's the point scale for SN(default configuration):
60 points for every touchdown
2 points for every rushing, receiving, and punt return yard gained
1 point for every kickoff return yard gained
2 points for every reception
1 point for every passing yard
-10 points for every kickoff return attempt
-45 points for lost fumble and interception
-1 point for incomplete pass

Here's the point scale for Yahoo!(default configuration):
6 points for every rushing, receiving, and return touchdown
4 points for passing touchdown
1 point for every 10 rushing and receiving yards
1 point for every 25 passing yards
2 points for every two-point conversion
-1 point for every interception
-2 points for every fumble
No points are given for receptions or return yardage in the default configuration.

Here are the stats for Johnny Unitas in 1959 and fantasy points for the SN games:
Passing yards: 2899 = 2899 points
Passing touchdowns: 32 = 1920
Incomplete passes: 174 = -174 points
Interceptions: 14 = -630
Rushing yards: 145 = 290 points
Rushing touchdowns: 2 = 120 points
Receptions: NA
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 5 = -225 points
Total points: 4200 points
Total points per game: 350
Note: Teams only played 12 games in 1959.

Here are the stats for Johnny Unitas in 1959 and fantasy points for the Yahoo! game:
Passing yards: 2899 = 115 points
Passing touchdowns: 32 = 128 points
Interceptions: 14 = -14 points
Rushing yards: 145 = 14 points
Rushing touchdowns: 2 = 12 points
Receiving yards: NA
Receiving touchdowns: NA
Fumbles Lost: 5 = -10 points
Total points: 245
Total points per game: 20.42

Statistical source: pro-football reference

Seasons like this from a quarterback didn't get any better than this in this era of pro football which was his fourth in the NFL. Combine that with the fact that the Baltimore Colts won the NFL Title by beating the Giants by the score of 31-16. Even though his team lost to Cleveland in the regular season, Unitas threw for 397 yards and four touchdowns in that game. He also threw three touchdowns and ran for another against the 49ers in Week 11. The fantasy football playoffs edition would have been kind to Unitas as well as he threw for two touchdowns and rushed for another in the Colts win. Unitas averaged almost three touchdowns a game passing in 1959, and would have undoubtedly been the top quarterback chosen in fantasy drafts because he also had weapons like Lenny Moore, Alan Ameche, and Raymond Berry to help him on offense. Unitas is still one of the greatest quarterbacks to ever play the game, and he set the standard for play at that position when he came into the league. Unitas was inducted into the Pro Football Hall of Fame in 1979.

If anyone wants to suggest a past player, then you can do so in the comments section. The only thing I ask is that the player and year be before 1990 because fantasy football wasn't as prominent then.

Past What If? posts:
Walter Payton's 1977 season
Gale Sayers' 1965 season
Eric Dickerson's 1983 season
Jim Brown's 1963 season
Dan Marino's 1984 season
Jerry Rice's 1987 season
O.J. Simpson's 1975 season

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Sunday, July 13, 2008

Blood Bowl Board Game History

Now for those unaware of it, the National Football League has been parodied by a popular British game called Blood Bowl for over 20 years. The history of the game dates back to 1987 when it was first released, and was designed by Jervis Johnson of Games Workshop.

The term "Blood" is used to describe the violent actions that players can use against one another which is based on American Football and rugby. It's also a parody of violent sporting movies such as the 1975 movie Rollerball starring James Caan.

The game has simularities to another Games Workshop game Warhammer Fantasy in which characters such as warriors, trolls, and dwarfs are part of the fantasy game. It is a two-player game in which they use miniature figure pieces on a playing field. A grid overlay is represented on the board as players use dice, cards, and counters against one another. Scoring occurs when a player with possession of the ball enters the opponent's end zone as both sides attempt to outscore one another.

Players are drawn out based on their characteristics which reflects how they do on the field. Dwarfs and Orcs are physical players that can cause more harm and injury to their opponents. On the other hand, Elves are quick and agile which makes them good scorers. Players are either throwers, catchers, or lineman which is usually determined by their characteristics. Coaches are the players running the team, and pick one race to play as. Human and Orcs are typically used for beginners while Haflings and Orges are used for the more experienced players.

Here are the player characteristics:
MA(Move Allowance) is how fast or slow a player is.
ST(Strength) is how good or bad a player can fight.
AG(Agility) is how good or bad the player avoids opponents and handles the ball.
AV(Armor Value) is how tough it is to injure the player.
Other skills that players use are block(fighting), dodge(avoid fighting), pass, catch, and sure hands.

During a player's turn, they can choose one of the following options:
Move- Move to an unoccupied square on the board, and the opponent can attempt to trip up the player if they're close to him/her.
Block- This is where they fight an opposing player that's adjacent to them.
Blitz- Move and block or block and move who is standing up.
Foul- Move and foul a prone player adjacent to them on the board.
Pass- Move and throw the ball. Or the player can just throw the ball from their current position.
Hand-off- Move and give the ball to an adjacent player.
Special players can be used because some have special skills.

A team turns the ball over if the action they perform fails. Some even use the four-minute turnover rule which means a player has four minutes to complete their turn, and makes the game more fast-paced.

In the more advanced dynasty-type play, players gain additonal points as they gain better skills and abilities. Players face the possibility of a serious injury and even death on the field. Teams can buy cheerleader and coaching staffs, too.

Besides the title of the game being parodied, other references such as McMurty's(McDonalds) and Bloodweiser(Budweiser) are used in the game. Background names in the game include the Darkside Cowboys(Dallas Cowboys) and Orcland Raiders(Oakland Raiders) are used. Famous player names are parodied as well which include Orge player Brick Far'th(Brett Favre).

The game's second release was in 1988, and was geared more towards a sports-oriented play rather than battlefield. The third release in 1994 shortened the game up because of the turnover rule and set number of turns. It was then that the game closely resembled Warhammer Fantasy because of how close the resembling miniature players were to that game. The Third Edition won the an Origins Award for Best Miniatures Rules of 1994 in 1995. In 1995, a video game by the same name was released by MicroLeague.

The fourth edition drastically changed the rules of the game that is still used today in 2001. The 4th Edition Gold were available for download on a pdf file and The Living Book can be found on-line.

Dynasty-type leagues are played by hard-core players, and tournaments with as many as 200 players take place. The "World Cup" is played at Warhammer World in Nottingham, England. The Dungeonbowl is played in Germany while the Spike! Trophy takes place in Canada. The Chaos Cup is played in October in Chicago, IL. In 2007, the "World Cup" was held in Games Workshop headquartersn in Nottingham which saw players from the U.S. and Australia attend as they had 272 people participate which set a record for the Games Workshop-related game in history. A team from France won that tournament, and a player from Germany won an individual coaching award.

The Windows version of the game was announced by Cyanide Studios for 2008. Nintendo DS, Playstation Portable, and Xbox versions are set were announced later on in 2007 as well.

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